The Making of ‘Dawn’ by Robert Maschke
Posted on 06. Jun, 2010 by DAS Team in Articles, Tutorials
Hello and welcome to this little walkthrough DAS readers! Recently, a lot of people asked me to write a tutorial – and why not as i have some spare time now and it’s a good opportunity to give something back to the community.
I’ll try my best to give you some insight into my creation process of an environment/cityscape painting. Maybe a futuristic one? I don’t know yet, i just started the image. But i guess you and i know myself good enough to tell where this is going to end up ![]()
I plan to finish this painting in around 4-6 hours, dividing it into steps/milestones and try to explain why i did what. It is very imortant to me not to make a tutorial that you repeat step-by-step, ending in a exact copy of the image. That’s not the point and doesn’t make sense in my opinion. One should experiment and learn, not copy and paste. So i’m not too concerned about the ‘how ?’ but i’ll try to explain as best as i can.
Just a few words more before we get started. The most techniques and knowledge are self-taught through books, practice, experimentation and other tutorials/articles of course. A big influence were the Workshop DVD’s from Yanick Dusseault and Dylan Cole – so credit goes out for sharing their knowledge. Some tips and techniques were mentioned by them or other artists before, and i surely adopted some of these. So don’t be surprised if you’ve seen some of the information shown here in other places before. Ok, enough of talking now. Seriously. I hope you didn’t run away or died of boredom already.
Basics & Brushes
- I entirely work in Photoshop CS2, but i think older versions or similar Programs should work as well. I assume that you have at least basic knowledge of Photshop or your preferred Software.
- I would highly recommend a Graphics Tablet. A mouse could work too, but that won’t be fun and you would be very limited speaking of functions like ‘Pressure sensibility’. I mostly have the ‘Size Jitter’ and ‘Oppacity Jitter’ linked to ‘Pen Pressure’. It makes life so much easier.
- Understanding at least basic perspective is a must.
Especially when it comes to landscape/cityscape painting you won’t get along without a perspective grid or some guarding lines. If one have no clue how pattern and color changes when vanishing into the distance, creating the sense of depth and 3D will be very hard not to say impossible. At least knowing the basics is essential.
On a side note, i highly recommend the articles Perspective in the world along with Landscape Composition Rules.
- I mostly use the standard Brushes that Photoshop offers:
Chalk Brushes: Mainly for blocking in things such as buildings and clouds, but i use these for detailing as well. In combination with different smudging Brushes you can paint pretty decent clouds. More later on.
Just the standard round (Air-)Brush with soft edges. I use this one for blending colors, painting gradients or color correcting and shading things like water where i don’t want to have hard edges. In addition i paint soft highlights and glowing stuff with that Brush.
Sometimes i work with a hard-edged round Brush, for painting little details and artificial light sources it’s quite nice. For things like windows and city lights, some modified Brushes can come in very handy and save you a lot of time. I’ll address this later as well.
Let’s get started
Sitting in front of a white canvas on the monitor isn’t a situation i feel comfortable with.
It’s pretty hard for me to start painting on a blank page, i usually end up starring on it for ages just thinking and can’t get anything down. There are many ways to start a painting; you could start with a linedrawing, blocking in colors and shapes in with a big Brush, start in greyscale to get the values down… just to name a few methods, there are a lot more. I often start with a very quick linedrawing and continue blocking in colors. Recently, i found that starting with a color Background works best for me. I plan to paint a moody image at dawn or dusk, so i already know what kind of colors i’m going to use. I’m starting with a ~1800×960 document. Not too big because i’m not planning to detail it for 30 hours and the painting is more for Tutorial purposes. Also, you can always upres later on if needed. I like to work on a higher resolution than i want the final image to be. So you don’t have to worry about printing it later on, you can easier create the impression of detail and you can get some nice textures with just scribbling in some brushstrokes. What looks like senseless scribbles at 100% can look like a forest texture at 20%. Just an example, you get the idea.
- Allright, i just filled the background layer with a simple linear two-color gradient to get rid of the white and get an idea of the color sheme i’d like to work with. It’s always good to have things like that in mind before starting an image. Works best for me.
- First, let’s set up a perspective grid before we start painting. The Line Tool is a good choice for this. I just added a horizon line with a slightly thicker weight and chose my first vanishing point. With a weight of 1 or 2px i draw the other lines vanishing to the first VP. When i have one half covered with perspective lines, i just duplicate the layer, flip it vertically and merge it down. Voila, there you have a nice and clean perspective grid within a few minutes. (The chaotic and inaccurate look around the VP is a result from flippping the layer and scaling down so you can’t see the single lines good anymore.)
- Nothing special in this step. I just duplicated the perspective layer again, free transformed it in order to get a second vanishing point and changed its color via Hue/Saturation (Ctrl+U).
- I moved the two perspective layers into a layer set on top of everything else and reduced its oppacity to something around 10-20%. Now i call up a new layer and start to get some basic shapes for the landscape down. I do this very raughly with a bigger chalk brush, then use a smaller eraser for the little shapes such as the docks. The perspective grid is good for orientation.
- Using a soft round airbrush at different sizes and very low oppacity, i refine the gradient.Thinking about a natural lightsource is a good idea at this stage. I paint over and over from one side to the other varying color, size and oppacity.
This step is very important because i build the foundation of the painting (color, lightsource, atmosphere, mood…)
I take my time until i’m satisfied and eventually do some adjustments via Hue/Saturation, Color Balance, Brightness/Contrast and Levels.
I add a new layer (water) below the land so i can paint with big Brushes (very low-oppacity) without having to worry about affecting the shape of the landscape. To get the impression of water, i use a dark and desaturated tone of blue mixed with some colors of the sky. The little things at the bottom left are supposed to be rivers. I just erased out little parts of the land layer and painted in the water layer below.
I also added some little ripples on the ocean – hard to see because of the downscaling but we’ll get back to the water later.
Remember, we’re still setting up our base here. No need for detail yet; a very common mistake i also do a lot.
Don’t run into detailing too early! We first need to focus on the overall composition, that’s the important part here.
No matter how much detail you put – if the overall composition or perspective is bad/wrong, the image just won’t look good.
- Playing around with different layer modes and adjustment layers can lead to pretty nice results.
After a little bit of experimenting i came up with a duplicate of the gradient layer set to Soft Light to get more saturation. I call up another layer and roughly block in some soft clouds with a small Chalk Brush set to very low oppacity. A little bit of smudging helps to blend in the colors and creates a smoother look.
Keeping your layers as simple as possible is a good advice. Looking for a single layer in 230 layers because you want to erase a single thing is NO fun, i can tell you. I always keep it clearly arranged without merging too much so that fixing little things in the end is still easy. Digital Painting is very flexible, so use its advantages. That’s how my layers look like:
- Now the real fun begins ! On a new layer, i begin to block in the main shapes of the buildings with different Chalk Brushes. Of course you could use other brushes as well, but i like how they give you these hard, varied edges.
I work from the background to the foreground and already implement some vague lighting/shading to the bigger structures. It is very important to have a back-, middle- and foreground in this kind of painting to get the impression of a three-dimensional space. The further an object is away from the viewer, the more it takes the color of the atmosphere/sky. The ‘buildings’ are pretty much just random lines yet as i try to figure out their arrangement and scale. Notice the structure at the horizon next to the first vanishing point? The human eye usually enters an image from the left side- that’s what i want to intensify in this image. It would be kinda boring when the image abruptly ‘ends’ with nothing at the point where the viewer’s eye stops at.
- Yay! More buildings! I move on to the foreground with darker colors and add some detail. Color corrected the whole thing a little by going into each layer and use Color Balance (Ctrl+B). An important thing is to vary the different buildings in size, shape etc.
Cities aren’t built by one architect- there have been a lot of influences over hundreds or even thousands of years. We’ve just defined the basic shapes and silhouettes of our city, but already got some variation in architecture, form and arrangement of the buildings. Of course this could be done a lot better with a more various designs and so on, but i just started into that stuff a little time ago and i don’t want to spend more than a few hours on this one.
Oups, the little rivers are completely covered by buildings now. Anyways, maybe little rivers next time?
- Let the sun shine in! We’ve already cleared where the main light is coming from, so it’s not that hard to guess which sides of the buildings are lit by the sun. I don’t have much knowledge about lighting and shading yet. Picking up some books might be a good idea to learn about such a complex subject, i do it myself!
So what i do is brushing in some highlights and shadows, therewith developing the shapes further.
A little ‘trick’ is to use the layer where the buildings are blocked in, hit ‘Preserve Transparency’ and paint in there so you don’t have to worry about being very accurate and accidentally painting outside the buildings.
I use a hard round Brush along with the Chalk Brushes for the harder highlights and reflections on the windows, a soft round one to fade out the softer highlights and shadows. A very small (1-4px) Chalk Brush for all the tiny highlights such as roofs receiving some light.
- I’ve changed some things here and there like the huge structures in the backround and added a little bit of haze/atmosphere.
Now we need to populate our ‘little’ city! The best way is to add some windows, street lights and stuff like that, maybe some boats or flying things later. If we don’t want to paint every window itself which would take ages, we take advantage of some Brush settings – especially ‘spacing’ and ‘color dynamics’. I mainly use two different rectangle Brushes i created along with Round- & Chalk Brushes. Just play a little with the spacing and other dynamics, it’s pretty powerful if you experiment a bit. Remember to always zoom out and flip the canvas to check if the image works as a whole.
- I continue with the same process and add more city lights using different Custom Brushes which are very easy to create.
The street lights were all done with the standard Photoshop Brushes, just adjusting some settings. First painting in your windows/lights and than using ‘free transform – perspective’ can help you a lot if you watch at your Perspective Grid.
What else have we been missing? Reflections, right! I do it the easy and quick way here: Duplicate the layers with the city lights and buildings, flip them vertically and adjust via free transform (perspective) until they fit in. A little motion blur, then i go in and smudge with a strong, hard round Brush mostly from left to right. Adjusting the oppacity/color helps to get a decent reflection. At the very end, i go through my layers again and play a little with them: Duplicating, color correcting and so on to get the best result. This is more of a trial-and- error process. Additionally, i fixed some little things in the background and the sky.
We’re done for now! Now you could go on, size the whole thing up and start the real detailing, adding more population and so on.. This is where the real fun is ![]()
Thank you very much for your interest! I hope this little insight into my workflow for an environment painting was a little helpful.
For more information, visit:
http://airage.deviantart.com/

















Sam paul
11. May, 2011
Loved it